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m1kclark

299 Art Reviews

174 w/ Responses

13 reviews are hidden due to your filters.

Experienced at Blender

The tool you're looking for is "SubSurf". In the most recent version of Blender, you click on the object that is the character's face, and in the Mesh Editing panel (F9), look at "Modifiers". Click "Add Modifier" and choose "Subsurf". That will smooth your polygons for you by dividing each face into 4 (or 9 or 16) sub-faces that are designed to smooth the surface.

Also, she needs a low-power light under her, about where the camera is.

"Fantastic"

I really like all of your female 3D models (and not for the obvious reason). I'll admit this isn't my favorite, but it's still incredibly skilled. I'd love to see you render it again with nothing but firelight... Great job!

Dali-esque

This reminds me strongly of Salvador Dali, in the best way. Keep it up.

Needs imperfections

Give the surfaces some realism by adding imperfections. Dust or scratches help a lot, or adding additional objects and zooming out a little.

Spenner responds:

Yeah, I definitely see what you mean- just little details to add a more natural environment for the objects such as dust or dirt or smudges or fingerprints is a good idea; slipped my mind for this one, but it's been noted. Thanks for the review

Wonderful detail

I am also a fan of the color scheme, although different color schemes would also have been interesting: reds and yellows, for example, or the whole spectrum.

Beautiful

I've been a Blender user for 8 years, and I'm still amazed by what it can produce. Excellent job!

I don't spend much time here anymore, but it's nice to see the site still with its wide spread of user-generated content.

Male

Developer

Columbia University

Joined on 12/16/09

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