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m1kclark

301 Art Reviews

176 w/ Responses

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Second interpretation

I like it, morbidly. Others have criticized the style (and I don't know enough to comment), but the technique I think is worth applauding.

I did not identify the skin part as a penis at first. I actually saw the painting in reverse: some malformed, skin-covered thing was being extracted from the skull, and the pincers were there to help get it OUT. Other things to support this interpretation: the penis looks double-ended, the semen is unrealistically solid and thick, and the free end of the organic thing could be the head of something snaking through the steel structure. If you like the dual-direction interpretation, you could try to emphasize it or make the motion more ambiguous.

Good

Generally, very good, me likey. But, there are some inconsistencies in the levels of detail. The muscles are smooth, but the teeth and eyes are rough. There's a vein in the left should (awesome) but similar details could easily go on the face or the abs. Fantastic project, and I only comment because it's just two steps away from pro-quality!

Chaserthewolf responds:

Good eye man. I noticed that as well before I submitted this. Plus the lines vary as well. His body has a smooth/light appearance while his face is kinda dark. I still like this piece though.

Experienced at Blender

The tool you're looking for is "SubSurf". In the most recent version of Blender, you click on the object that is the character's face, and in the Mesh Editing panel (F9), look at "Modifiers". Click "Add Modifier" and choose "Subsurf". That will smooth your polygons for you by dividing each face into 4 (or 9 or 16) sub-faces that are designed to smooth the surface.

Also, she needs a low-power light under her, about where the camera is.

"Fantastic"

I really like all of your female 3D models (and not for the obvious reason). I'll admit this isn't my favorite, but it's still incredibly skilled. I'd love to see you render it again with nothing but firelight... Great job!

Dali-esque

This reminds me strongly of Salvador Dali, in the best way. Keep it up.

Needs imperfections

Give the surfaces some realism by adding imperfections. Dust or scratches help a lot, or adding additional objects and zooming out a little.

Spenner responds:

Yeah, I definitely see what you mean- just little details to add a more natural environment for the objects such as dust or dirt or smudges or fingerprints is a good idea; slipped my mind for this one, but it's been noted. Thanks for the review

Wonderful detail

I am also a fan of the color scheme, although different color schemes would also have been interesting: reds and yellows, for example, or the whole spectrum.

Beautiful

I've been a Blender user for 8 years, and I'm still amazed by what it can produce. Excellent job!

I don't spend much time here anymore, but it's nice to see the site still with its wide spread of user-generated content.

Male

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Columbia University

Joined on 12/16/09

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