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m1kclark

308 Art Reviews

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True to the roots

I'm actually of the opinion that evokes the Nintendo 64 graphics, much improved in a more dramatic feel. Good work, and while I'd like to see your update, this is a great pic anyway.

Dioccino responds:

Hey thanks!

Rough-looking

"Portal" was sleek, in general; this is too rough by comparison. Looks more like Stargate, actually. Nice effect near the portal itself. ^_^

BenTibbetts responds:

Good point, thanks for the criticism.

Awesome!

THAT is a fantastic Gaz model! Great job!

JoSilver responds:

Thanks, I worked hard on it!

Steel

Looks like a huge steel construction of apartments or something. Awesome!

nightsurfermusic responds:

Hey thanks! :D

Bevel

I see lots of polygons. If that's deliberate, then cool, but it would look better if you hit "Set Solid" instead of "Set Smooth". Her hair looks less realistic at the moment than the original animated series.
Otherwise, if you aren't going for the low-poly effect, either use "Bevel" (in Edit Mode, press W and it's about half-way down the list) or go to the Mesh Window, add a new Modifier and choose "SubSurf" and play around.
Or, at the very least, you can use "Set Smooth" but click the "AutoSmooth" button and set the threshold to something low, like 20 degrees. That will only smooth the areas where there's less than a 20-degree angle between faces.

Keep it up! You're actually doing great for Blender!

Creepy :-)

(Since it's a WIP, I'm ignoring details.) The idea is awesome! Maybe change the shape of the nose to be assymetrical to make it look more unnatural. Is this a character for something?

No sense of scale

Excellent texturing, normals, and polygon work. But there's no sense of scale. Is this a small hill, a dune, a Rockies-size mountain, or a 10x Everest size mountain? Heck, I thought this was the ocean at very first until I looked at the background. I see the rover, but I had to read the title to get it, and it still doesn't contribute to the sense of how big this things is supposed to be.

BenTibbetts responds:

Fair criticism. Thanks for the comment.

Interesting idea

I like the look overall, but I'm a bit confused by the disjointed symmetry. The top and bottom are *exactly* identical with the exception of color (red/blue exchange) and the stars, but at the center they don't meld at all. Why was it necessary to mirror the top and bottom without a smooth transition between them? Heck, why didn't you just take one half and make it the whole image? The disjoint-mirror effect is too distracting to the piece as a whole.

BenTibbetts responds:

Thank you for the honest, helpful review. I was hoping the symmetry would be more pleasing than distracting--I'll consider your advice.

Colors

Make the shoes match the shirt, and get rid of the green in the plaid. Anthro-chipmunks are still creepy, but once you get over that it's a great piece of art.

It's okay

(a) It's primarily a photograph that you added a 3D model to. Since the Art Portal bans photography, the only "portal-appropriate" part is the 3D model, which is small, overly simple, untextured, and not very captivating.
(b) The primary light source is correct, but there's front-light on the apples that's not on the model, and his specular shading doesn't agree either.
(c) That creature's structure is confusing: is that a nose, hair, an antenna, what?
(d) If the apples and droplets were in 3D, you'd have gotten more 5/10's.

Nevroff responds:

a) I dont add a 3D model, I draw it by my self
b) it's very hard to take into account all details
c) Thanks for axplanation, it's very important for my :]

I don't spend much time here anymore, but it's nice to see the site still with its wide spread of user-generated content.

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