Mixed feeling
I think the car itself is not very attractive, sort of like the original Honda Insight, but I think the modelling, presentation, and details are fantastic! 9/10, 5/5
Mixed feeling
I think the car itself is not very attractive, sort of like the original Honda Insight, but I think the modelling, presentation, and details are fantastic! 9/10, 5/5
:-D
Reminds me of 'The Wall', with glasses and particles. Excellent.
Amazed
I'm amazed this isn't 3D! Great stuff!
Mixed formats
Awesome concept, spectacular drawing. However, the RPG is clearly from a realistically shaded 3D render, and it's highly detailed which does not match at all the anime style of everything else in the image. It shouldn't have too many features or hard lines, and the shading should be cell-shade instead of a realistic gradient of shadows.
10/10 for the idea and presentation, but 7/10 for mixing formats, plus ½ point extra for the motion blur = 9/10.
ya got me...I was too lazy to draw em so I just renedered a 3d model I made a while back and pasted it on...
But that was pretty constructive
I'll keep that in mind
thank~ :D
Time lapse ...
was in some ways the best part. This is awesome and I hope you make more.
Will do.
Realistic
This is some great stuff. What's the image you used for the environment (i.e. the reflections on the glass)?
IOR
Holy index-of-refraction, Batman!
I agree with a previous review that the glass is awesome. The background pieces particularly look realistic. In the foreground pieces, the rook most of all, the distorted image within the glass is really sharp: too sharp to be realistic, but not to sharp to be stylish! It's a great image, and even the way in which it is "flawed" as a representation of reality, it still looks awesome.
hey thanks for the good and thorough review!
Holy creepy
It's like that creature in Toy Story, as done by Sam Raimi instead of Pixar.
Many thanks, I love the evil dead trilogy.
Bevel
Excellent composition. A few points of constructive criticism:
- Bevel the edges: plastic tools don't have such sharp angles.
- The IOR on your glass objects generally seems too high. Why, for example, is there a black line on the upper edge of the syringes?
- Specularity: the glass and needle need a sharper, more pronounced specularity, while the plastic needs almost no specularity.
- Your main light is in the upper-left behind the syringes, correct? Add another, half-energy light in the lower-right to fill out the shadows on the plungers.
Mostly good
The razors and glass look great, which actually makes the unrealistic ice stand out.
The ice needs a lower IOR, and although the surface features are excellent, it needs some internal texturing (you know those white spokes that form in your ice cube tray). Right now, they kind of look like mirrors.
Also, LOVE the lipstick texture!
Thanks for a great review :D To be honest I never thought of the little lines in the ice... shows you should always use a reference as now you have said it they do look missing. You are right though it is the ice that lets it down.
I don't spend much time here anymore, but it's nice to see the site still with its wide spread of user-generated content.
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Developer
Columbia University
Joined on 12/16/09