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m1kclark

308 Art Reviews

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Great! But there are odd things

I love the composition, and I really like the details in the leaves (particles, I assume?), and you chose some really good textures.
I'm a bit baffled, however, about the high-contrast noise that you layered on top. (This seems to be a style choice of yours, and I'm just curious why). Also, there are the square blocks around the water and clouds, but not on the rocks and tree. It looks like a weird JPEG encoding, but it also looks deliberate. Again, I'm curious.

AnthonyRichardWalker responds:

i'm glad u like it. but i use the noise/grain overlay to give the background some added detail for large views and wallpapers, it really only shows up on the background water & sky to give it more of a bright, fantasy dream look. the left side of this image had nothing going on for it so i added the pixelated boxes under the grain to simplify the look but under the grain so it didn't look too much like bad distortion. i make most of my images for wallpapers, so i'm always thinking in full view detail but try to make it subtle enough that it's not too noticeable in small view. thnx for the review :D

Unmistakeable

In this image, you've captured the essence of Michael Jackson as a pop star who broke through many boundaries (race especially) and how he really helped the world to be better, before all the ... controversy.

Very nice

This is excellent work. I love the glow, the font, the theme, and the feeling. The criticism I offer below is only meant to be instructive, and should not take away from the fact that I really enjoy looking at this image!

Comments:
If you want a more realistic diamond, do three things: (1) put facets (polygons) on the inside, (2) give the specularity some color-noise to simulate the prism effect of splitting white light into its components, and (3) make the specularity HUGE so light really shines on the surface.
The chocolate material is nice, but the specular color should be browner.
(Nit picky) The chocolate droplet on the box is great, but it would better if the liquid "came up" to the edge of the chocolates due to surface tension. However, I'm a scientist so I look for that sort of thing, and it probably isn't the best use of your time to model it.
Great stuff!

The Dark Tower

Wonderful composition and idea. I'm reminded of Stephen King's 'The Dark Tower' series, in which a larger-than-life Tower seemed to emerge from ordinary things in a dream-like way. This evokes that other-worldly sense, even though the material (paper) and structure (a rook) are so familiar.

Yay! Another Carck submission!

I love when you post. Your stuff combines great 3D-art skills with excellent designer tastes, and you make everything look llke it belongs in someone's house. :-)
Two technical comments: what's happening at the corners of the wooden chairs? It looks like a normals/smoothing problem, but they look flawed. Also, the color of the light source isn't quite right. A bright, sunny day like that usually provides yellow-tinted light. I recommend you make your primary light source 10-20% yellow and maybe insert a weak sky-blue light in the room to highlight the shadows a little. Really, though, you've already done the hard work to deserve a 10.

<deleted> responds:

Yes, the corners of the chair is indeed a smoothing problem. I was going to increase the iterations to 2 before production render, but I forgot :(
As for the lighting, you are right again ^^ I really appreciate the constructive critisism which I will remember in my next submission!

Thanks for useful comment :)

Odd combination

Your art combines very realistic lighting and specularity, like on the helmets and at the edges of the hoods, but the painting itself seems very broad-brushed that feels impressionist. I'm not sure what to make of it, but then again I'm not the most cultured art critic.

What Bacchus said

I agree with everything Little-Bacchus said, but I can be more a little more helpful. The wood needs a few imperfections, like a very small scale normal map. The wood should look like what wood grain feels like. Also, the cushion should also have a normal texture. Anything would do: a tiny bump-map plus some specularity would make it look leather, or use an image of a woven fabric and apply both as color and as a normal map. Otherwise, great stuff as usual.

Awesome, but

Awesome image, but you didn't add light sources for the flames! The material should have some orangy reflections on it! :-P

eagle3000 responds:

Yeah, I figured that out after 2 hours of rendering! xD I was too lazy to go back...

Nice!

I saw your "8 balls" image first. This image, by comparison, tries to do less than "8 balls" but it does each thing better. That wood texture is fantastic, even if it is a built-in, and again you have a knack for choosing the exactly right surface reflectivity. :-)

eagle3000 responds:

Thanks :) The "8 Balls" was done later, but I was quick about it, I made it just to test Z Depth Of Field... :)

Good

This is an excellent image with a great subject and theme. I'm really happy to look at it.
Detailed comments: you have some great details, like randomly rotated balls, textured pool table, and just the right amount of reflectivity on the balls' surfaces. However, the texture of the table is too smoothed. Using multiple textures, one large and one small, to add chaos instead of just randomness. Final comment, the 8-ball image you chose was good, but you made one serious faux-pas: the resolution of the image is too low for your render! I can see the pixels on the front ball's surface. Either use a more detailed 8-ball image, or decrease your final rendered size.
And to pass on some advice I recently received, adding random dirt to the table and random scratches to the balls will add that extra realism. That's a lot of effort, though.
Again, excellent work.

I don't spend much time here anymore, but it's nice to see the site still with its wide spread of user-generated content.

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Columbia University

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