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m1kclark

308 Art Reviews

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Nice

Unfortunately, my first thought was "low poly". But that is extremely unfair to you, because the depth-of-field focusing and the lighting and the detail in the shrine-like area (forgive my ignorance) are all fantastic and speak to your vision. With very mild refinements, this could look professional, and you've got the imagination to make it really, really engaging as an image!

Friggin awesome

That is some EXCELLENT use of the Figure contest. Truly epic and original!
(You must tag it with "ngfigure2011" though, or it won't be included in the contest.)

Savory responds:

I tagged the map with it, I didn't think the render needed to be tagged. I guess it doesn't hurt tho

Atmospheric!

You mentioned in "Anonymous Anima Machkra" that this was for a video game, and I LOVE IT. I'm imagining starting, FPS style, in the bottom-center area and looking around at the ridiculous and all-white objects floating around me, and there's only one place that I can walk to. That place has a forboding, powerful looking face and a design that seems almost alien compared to everything else, and I would be forced to wonder, "What the hell is about to happen!?" I would love to play a game where this is the type of imagery used!

Now, I know Kinsei01 comes off cocky, but he tends to notice things that I miss, and the improvements he suggests are valuable (even if his wording is infuriating). If you get around to experimenting at all with lighting, you could do some really awesome stuff here. (I don't know Max, so I can't help there.)

VidGameDude responds:

Trust me i take in everything he gives me professionally and calm.
its just when he doesn't realize that you can click the picture and enlarge it is all =/

also this is for Matt's Epic battle fantasy 4 game.
not an fps, but i love the way you described it!
be sure to check out the other one instead of just this.

and thanks for the review!

l8s

Echo VidGameDude

I think that VidGameDude has it exactly right, and that you are really talented. Good luck on the contest, and I'm looking forward to more of your stuff!

einharjar responds:

Thank you sir, i will continue to practice and post artworks in the future...:)

Tron + Protoss

I like the style and the color scheme. The glow effects really add to it. But I admit that the creature strongly reminds me of the Protoss species from Starcraft, and the glowly-monochrome colors with the line-art (above her head and at her hands) are reminiscent of Tron. It's an awesome image and character, though, so no modifications needed.

It has that 'something'

I've blasted other artists before for posting something will horribly simple geometries, etc. Oddly, even ignoring that you are only just starting out in 3D, this image *has* something. As a viewer, I'm intrigued by the image and I wonder what's behind it all. Somehow, it captures my imagination instead of boring me with its simplicity. Well done.
(And I agree with VidGameDude about the signature.)

Nice

That is an excellent drawing.
As an aside, if you want a better visual for what the skull looks like under the face, try this article on what drug addicts look like after a few years on the streets: http://www.msnbc.msn.com/id/41787410/ns/health-addictions/

silversunned responds:

LOL you realize that the skull was drawn first, and I drew the face from the skull so the face Is anatomically correct? LOLOL thanks though that was an interesting article

Yours is better than mine

This has such spectacular vision to it. This is the difference between you, who is an artist, and me, who approaches 3D from a math perspective. The scope of the image and the wonderful content is only slightly tainted by the fact that unsmoothed polygons on the keys and unbeveled buildings, because the WOW factor just overwhelms those details. Fantastic.

Good, but a few points

I love the model design. It's a really nice weapon, and I think that this could be a really excellent 3D piece, but for a few things.
(a) It's blurry. That's weird in 3D.
(b) All the circular pieces need more faces, particularly the sight scope.
(c) The reflections in the metal are too strong, and a real material that's bumpy like that wouldn't have the clear reflections that you have.
(d) BEVEL. You did some, apparently by hand (woot), but it's not enough.

You clearly worked really hard on this, and it shows in a lot of details. I'm just offering simple improvements, not detracting from the value of the piece. Good stuff!

Dawn-Breaker responds:

I highly appreciate the usefull critisism you give on my 3d pieces (2 so far)..

Dunno where the blurry bit came from though, Rendered in HDTV or something.. but I might've saved is as JPEG and yeah.. that probally took down some of its quality.

I was having doubts about using turbosmooth on the main base of the scope as, like you said ,it wasn't perfectly round but the turbosmooth made it look odd .. but I also tried keeping it low poly at first because I was modelling this at school and those machines aren't very co-operative with rendering

The textures are all presets from mental ray, I like working with them! but I do agree, the texture should've been more dull looking and less glossier but I'm not veryyyy experienced with making decent textures.

BEVELING argahwgrawh, well yeah I must admit that I'm not satisfied with all of the edges ,being unnaturally sharp and all, simply because my process of making this are lead by stupidly taken decisions of mine such as boolean in the front frame around the barrel.. the holes ,creating a load of edges making it allot of work to bevel by hand (glad that you noticed its done by hand mostly)!

I'm glad you like it in general though! and I shall keep these things in mind for the future when I'm planning on making some more 3D stuff.

Good art, bad descriptors

Excellent form and image, but this is neither "3D Art" or does it deserve an "A" rating. Making the rating and art-type accurate will make sure that more of the people who see your art, will like it.

I don't spend much time here anymore, but it's nice to see the site still with its wide spread of user-generated content.

Male

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Columbia University

Joined on 12/16/09

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