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m1kclark

174 Art Reviews w/ Response

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Nice!

I saw your "8 balls" image first. This image, by comparison, tries to do less than "8 balls" but it does each thing better. That wood texture is fantastic, even if it is a built-in, and again you have a knack for choosing the exactly right surface reflectivity. :-)

eagle3000 responds:

Thanks :) The "8 Balls" was done later, but I was quick about it, I made it just to test Z Depth Of Field... :)

Double image?

This style reminds me of those double-image drawings, for example the one that can look like a young woman turned away, or an old woman facing forward.
For a ten-minute drawing, it has all the important points, and this technique would make for an animation that would be easy to do but captivating to watch.

krissalus responds:

I love those double-image pictures, although I don't think I'd be able to figure out how to draw one on my own XD Glad you like this, though. And interesting idea about making a flash in this style. I never even thought of that. I might give it a try, see what I get out of it. Thanks!!

Excellent details

The eagle, hands, and banner all have fantastic details and look realistic. The logo structure is a bit odd: I'm not sure what the hands are doing, or what the cropped banner is about. The white background also seems out of place when the eagle and hands are so highly detailed.
(P.S. Ignore the guy Armoniascuro below me. Even if he had a valid complaint in his head, that review isn't worth the pixels used to display it.)

ramymagdy responds:

thx man ... already did .... I know that the meaning of the logo is not obvious because the conflict and the situation in my country is unknown to all of u ... I just put this one so that u can give me ur opinions about the details that's all ...thank u

Half way

Everything made of metal looks spectacular (that's a "specular" pun!).

For everything else, I have only one word: BEVEL. Keep it up, German.

HermanThaGerman responds:

Tried to bevel it but it didnt work out correctly for some reason P:

thanks for the feedback!

Uncanny Valley

You should look up "Uncanny Valley" on Google. Briefly, the face needs to be more realistic or more cartoonish, because in its current state it looks frankly creepy. It's also obvious in places that this has few polygons, and the "smoothing" around the low-poly objects looks awkward (like on her bangs, or her hairbow). This is a good first draft, so to speak, but it does need work in the details.

adamkav responds:

haha I know the uncanny valley well, your right too, she has fallen in there. I messed up her hair with soft selection and couldn't get it back, might just remodel the hair altogether.

Excellent geometry, but...

So, the model itself is great. This is the basic structure of a truly believable shotgun, and well over 50% of the work has been done, and it has been done well.

There are a few things that really hurt the model itself:
(1) More beveling and/or smoothing. Almost all the edges are too sharp.
(2) Reduce the reflectivity. The finer details very hard to see right now.
(3) The pump has two issues. It needs more room to move back and forth to reload, and you should make a "hole" in the pump for the shaft. We need to believe that the pump moves on the rod, and isn't attached to it.

Otherwise, this is great work and I can't wait to see more your stuff!

Dawn-Breaker responds:

Thanks for the proffesional critisism!

I was aware that at some points ,I started getting lazy in making parts of the shotgun seem more individual and actually being a part of the shotgun rather then being there.

For example; the mounted shoulder support piece was quite a problem as I used boolean to create the holes in it and end up having allot of unpractical edges in the mesh ,I deleted as many as I could but it still excits out of quite allot of mesh supporting edges. and this making it quite a click by click job to add some chamfering to the edges and making it look more bevelling.

Basicly I still didn't find out what the best way is to decreate zones of mesh in a mesh.. or something

Other then that I put on the standard Autodesk metal ontop of the weapon as I'm lazy and personally like the material ,its good for that "showcase" feel and for a mental ray material it renders quite fast.

Anyhow. I shall keep these things in mind as I continue modelling new things :D

I don't spend much time here anymore, but it's nice to see the site still with its wide spread of user-generated content.

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Columbia University

Joined on 12/16/09

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