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m1kclark

301 Art Reviews

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Nice pixel-art piece. The mostly two-tone makes the fireball stand out, but you manage enough contrast with only the black and olive-green to give the scene real depth and a sense of overall scale. The Metroid inspiration is there and it is clear once you've seen it, but still it isn't obvious at first.

I think you've captured the essence and the humanity of the Samus/Mother Brain battle (which is really a David-and-Goliath struggle), still putting it in a sci-fi venue, and managed not to duplicate the Metroid scene. That's really good art, portraying exactly the conflict you wanted. Keep it up.

Tishe responds:

That's a brilliant review from an obviously open minded person, so thank you for that, I really appreciate comments and reviews like this, they're honest and motivating, so again, thank you!

Oh my god, please texture that and make a background!!!

There's a lot of emotion here. Lovely color choices all around.

KayaKure responds:

Thank you for notice!
I had the emotions in focus when I made it :)

Good: material choices, textures, lighting, geometry on the peas, especially the facial features.

Needs work: The geometry on the fork needs to be sharper with more distinct edges (though I am super psyched that you beveled), if the fork is metal then it should have some reflections (if it isn't metal then don't make it gray), shadows aren't dark enough, and the depth of field blur is a little overkill.

An excellent model, and I'm now going to check out your other 3D art!!

That is an excellent use of Blender's strengths! I really applaud you for making clothes that look like clothes within the animated framework (meaning, it doesn't look like real clothes but it looks right in this style). The hair, the facial features, and the posture are all wonderfully self-consistent and I think this is an excellent branch point to explore other characters and even animation! The one-and-only criticism I have is on the earrings and the eyes: that green looks too sharp and has no sense of depth. It looks like you used the "Shadeless" feature on the material, or maybe you cranked up the "Emit" setting too high, but either way that green doesn't look like it's part of the character.

Otherwise, it's awesome stuff, and I can't wait to see your other OC!

The eyes need a little work. If he's staring straight ahead, then the pupils should look centered in the sockets. The nose, also, looks too low on the face. I suppose you could say that his entire facial structure needs to be raised/rotated toward his hairline. Last critique, he has Popeye forearms and wet-noodle upper arms.

Otherwise, this is an excellent character and style, and it's clear that you intend to animate this! The character looks eccentric and a good focal point for interesting story lines. I look forward to it.

sirhenrystudios responds:

hes meant to be heavily exaggerated, so yeah I can clearly see what your talking about. Thanks for the feedback man, still got more to model on this, like his goggles and his backpack.

Face, hair, eyes, clothes, and also color choices, shading, and contrast are all really consistent and give the image a particular vibe that is really striking. Great stuff, but I have a single negative comment: I honestly thought her back foot was something else at first. I'm honestly not trying to be vulgar, more just illustrating how that back foot distracted me from the image.

I don't spend much time here anymore, but it's nice to see the site still with its wide spread of user-generated content.

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